Artillery Operator Basics
Below are three sections of information generated from our experiences in arma.
Some you can use just about anywhere, some are specific to our server.
Your job is to provide support via artillery, taking out targets, and keeping the skies clean
As the artillery operator, you have access to the M4 Scorcher, heavy artillery, IFV-6a Cheetah,
anti-air tank and the M5 Sandstorm, MLRS. There is one of each, and an extra Cheetah,
manned by AI, in case that there are bandits attacking base while no artillery operator is on.
The different types of artillery have different uses:
The M5 Sandstorm has very heavy missiles, capable of leveling buildings and taking
out platoons, it isn’t very accurate though, so it’s used against moving targets is very
The M4 Scorcher has multiple rounds. The basic HE rounds are great against infantry
and stationary targets. Infrared-guided rounds can be used against armoured targets.
AP mine clusters are great for area denial to infantry, be sure to notify friendlies about
their position though. Cluster shells will bomb a wide area, great for wiping squads.
Smoke screen rounds can cover friendlies, and blind enemies, fire them on top of the
enemy or around friendly infantry. AT mine clusters can be used for ambushing and
area denial for tanks. Use them on junctions, again notify friendlies about their
position. You also have laser guided shells, these are great for taking out armour, the
lock on automatically as soon as they reach the destination, aim near the target and
the infantry wielding the laser does the rest.
The Cheetah has Titan AA missiles, capable of locking to air targets using ‘T’ or ‘R’.
Lock the target, use the missiles, the main gun will automatically range in when the
target is selected on the radar, use the main gun while the missiles are rearming.
To fire the artillery, get in the gunner seat and open the ‘Artillery computer’ from the scroll
wheel. Select the desired range and ammunition on the right side, click on where you want to
shoot on the map. And click the big red fire button on the right side.
A blue cross will appear where you wish to shoot, this is the deviation, it can land
anywhere within the cross, make sure there aren’t any friendlies inside this area!
There will also be a time next to the cross, showing the time it would take for the
round to get there. As soon as you fire, a line will leave from your position on the
artillery map to the target, with a time next to it, this is the time to splash.
Everything can be found within the walls where spawn, the Cheetah on the south side, the
M4 and M5 on the west side.
You can support infantry squads, but they have to request you using their scroll wheel. Once
attached you can fire round to their AO and help them out, you’ll also be able to hear their
group comms. Once done helping, that squad can detach you or you can detach yourself
using the ‘End support’ button.
Repairing and rearming of the Artillery can be done at the bobcats. From the gunner seat of
the artillery and the option to refuel, repair or rearm should appear. If it doesn’t, get inside the
bobcat and move it back and forth a bit, then get back in the gunner seat of the artillery piece
and try again.
Use smoke shells often, this is a great utility, but sadly underused.
Notify your squad when time to splash is 20, 10, 5 seconds. You can do this by saying ‘T -
splash is X seconds’. Notify your squad when the ordered strikes are complete by saying
Multiple shells on the same spot are usually not that effective. Instead, fire at a zone, and
move your marker after every shell or rocket.