Below are three sections of information generated from our experiences in arma.
Some you can use just about anywhere, some are specific to our server.
As an engineer, you are the repair and explosives specialist.
You should always carry a toolkit as an engineer, also handy is a mine detector and multiple
explosives, depending on the mission.
With your toolkit you are able to repair damaged vehicles, you can do this by approaching the
vehicle from the outside, if possible, the ‘Repair vehicle’ should appear in your scroll wheel.
Repair quickly, as a damaged fuel tank could result in fuel leaking out. The vehicles will not be
fully healed, but they will be able to move again.
The mine detector will allow you to scan an area of 15 meters around you for mines, IEDs,
UXO and other kinds of explosives. You can bring up the mine detector by clicking [ or ]
multiple times until it shows up. When approaching an explosive, you will see a red faint
marker appear on your mine detector, and you will start to hear beeping, use the beeping and
marker to find the explosive, but don't get too close, when found, look at the explosive and
click T, this will mark the explosive for the rest of your team.
Defusing of mines requires a toolkit and goes as follows; First make sure
the area around the explosive is clear of friendlies, then approach the explosive
by crawling towards it on your belly, slowly, until the defusing option appears in your
Placing down explosives is also triggered from the scroll wheel, when explosives are planted,
you can detonate them remotely using ‘Touch of x bombs’, or look at the desired explosive
and setting a timer.
Mines cannot be detonated remotely.
As an engineer you have the ability to use the explosive charges as breaching charges on
doors. Only the explosive charges work, and they have to be in your backpack. To place
down a breaching charge walk over to the door you wish to breach, and click the ‘Place
breaching charge’ option in your scroll wheel. When the breaching charge is placed, the
option ‘Detonate breaching charge’ will appear in the scroll wheel menu.
Breaching charges are not harmless, and will harm nearby civilians, friendlies and
enemies in the house by a small amount, AI will get stunned for a short period of time
when near the breaching charge explosion, making it a great tool from smooth
When breaching, coordinate with your team who runs in first, second and third, and where
they will go. This will allow for easier capture or kill of enemies and makes the most efficient
use of the stun time of the breaching charge.
If you go in as a breacher, it is advised not to carry any FAK’s. Because the enemies
get damaged by the blast, the option to heal them will appear next to the option to
‘Secure individual’, not having any FAK’s prevents this misclick from getting you shot
in the teeth.
Do not leave mines, IED and UXO laying around after you’ve defused them, take them with
you, so that they can be disposed of safely.
Change your explosives depending on your objective, And don’t go for too much overkill. Use
AT mines for armoured targets, anti-personnel mines against infantry, explosive charges and
satchels for demolition, and claymores and tripwire mines for guarding entryways, etc.
When placing down any kind of explosive, be sure to inform you team, mark the
minefield on the map. To prevent friendly fire. Always, ALWAYS keep one entryway
clear to be able to evacuate the area if needed.
Take point when patrolling a town, so that you are the first one to see IEDs.