Guide:


Fighter Pilot Basics



Overview
Below are three sections of information generated from our experiences in arma.
Some you can use just about anywhere, some are specific to our server.

Basic information
As the jet fighter, you keep the skies clean, protecting the boots on the ground, and help take
out targets using heavy weaponry.

Controls for the piloting of the aircraft are by default as follows: W and S control the pitch of
the aircraft (nose up and nose down). A and D control the roll of the aircraft (turning to the
side). Q and E control the yaw of the aircraft (spinning vertically). Shift and Z are used for
controlling the throttle (going faster and slower). C is for flares. X is for air brakes. Use the
numbers at the top of you keyboard to switch weapons. The radar can be turned on using
‘Ctrl + R’, and targeting on the radar can be done using ‘R’ and ‘T’. The bomb camera can be
accessed using ‘Ctrl + M2’. The camera has thermals, can be focused on the point you are
looking at if you click ‘Ctrl + T’. The rest can be found in your scroll wheel.

There are 2 jets you have access to. These are the A-165 Wipeout and the F-181 Black
Wasp II. The A-165 is the best bet for air to ground support, but has limited air-to-air
capabilities. Also the A-165 is a bit slower, but this isn’t necessarily a downside.
The F-181 is an air superiority fighter. Suited for dogfights. But has less ammunition on
bombs and air-to-ground missiles.

Weaponry: A-10



Weaponry: F-181


Arma Flight Paths for base

You can request and end missions for yourself using the feature in the scroll wheel. You can
also support infantry squads, but they have to request you using their scroll wheel. Once
attached you can go over to their AO and help them out, you’ll also be able to hear their group
comms. Once done helping, that squad can detach you or you can detach yourself using the
‘End support’ button.

‘RTB and revive if needed’ will send you back to base and revive you in case you were
incapacitated. Use this if you got shot down or are far from base without the means of getting
back.

Repairing, refueling and rearming of the jet can be done at the bobcats. Land normally and
taxi over to one of the bobcats east of the runway. You can also move the bobcats by getting
into the driver's seat. Drive the bobcat in front of the jet, than go in the jet and the option to
refuel, repair or rearm should appear.

When a jet fighter pilot is online, passively enemy aircraft will spawn, this will be between 2 to
4 bogies, and you will receive a warning once they have entered Altis airspace. The bandit’s
will be headed for an active mission or the base. The base will have some AA capabilities but
will still take heavy damage if not helped. The spawning of these enemies can also be done
manually every 3 minutes by clicking the ‘Taunt enemy CAS’ in the scroll wheel.

Tips
Coordinate with you fellow CAS, who cleans the skies? Who take what part of the AO? Keep
communicating for the best result. Also provide information to the squad you are supporting,
seeing infantry or vehicles moving towards them? Let them know.

When going in for gun runs, make sure that your friendlies are in cover, especially when you
are providing danger close air support.

The Arma food chain describes the targets you should take out first. It goes as follows: Jets
first, then gunships, then AA and MANPADS, then armour, then infantry and transports.
So always take out the bogies before going back to your own AO or supporting the squad you
are attached to.