Squad Leader Basics (SL)
Below are three sections of information generated from our experiences in arma.
Some you can use just about anywhere, some are specific to our server.
As squad leader, your job is to manage the squad in tasks, positioning and supplies.
A laser designator and coloured smoke grenades are advised as an SL, to mark targets and
Blue smoke for marking friendly LZ and or friendlies.
Red for CAS target marking
Purple for LZ of medical or prisoner evac.
Do callout what your smokes are for, for instance ‘CAS fire on red smoke!’
As a SL, you are the only one in the squad whose hexagon will have double chevrons (looks
The squad leader is able to request missions and end them via the scroll wheel, under
The squad leader is able to teleport the squad both to AO and to base, also under the
‘---Squadleader---’ section in the scroll wheel. Do keep in mind, that when you're already in
the AO and click ‘Teleport squad to AO’ all squad members outside of the AO will be moved
to your position. Same goes for ‘Teleport squad to base’
The squad leader has access to ‘squad perks’, these consist of 4 land vehicles and 2 boats,
the points next to them are the minimum required squad points to request this vehicle.
Spawning in vehicles does not cost any points. (The total squad points can be found
under ‘Server Roster’, at the bottom of the scroll wheel.)
The squad can only spawn in vehicles twice per AO, the same vehicles cannot be
spawned in twice in the same mission.
The SL is able to request support in the ‘---Squadleader---’ section of the scroll wheel menu.
You can request CAS (Jets, Gunships), UAV (Drones) and Artillery.
UAV can only take off with the Greyhawk from base, all other UAVs will have to be deployed by the squad inside of the AO, via backpacks.
Being in the SL role allows you access to the command channel. Use it to Coordinate with
other squads for joint ops.
If the double chevrons appear on someone else while you are squad lead, use the stuck
option to fix your role.
Keep an eye on the objective, and after every firefight, make sure that the squad has ammo,
by calling out ‘Anyone red on ammo?’
Coordinate with your medics to keep the squad alive, give your medics time to check up on
Keep the squad spaced out, so that explosions cannot take out more than 2 people, the
average spacing distance is 10 meters.
If your squad gets too distant callout ‘rally on me’, and your squad will regroup on you.